[POLYLIST_START]    Begin Brush Name=Model{{[MODELNR]}}
       Begin PolyList
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   -00128.000000,-00064.000000,+00128.000000
             Normal   +00000.000000,+00000.000000,+00001.000000
             TextureU +00000.242536,+00000.970143,-00000.000000
             TextureV -00000.970143,+00000.242536,+00000.000000
             Vertex   -00128.000000,-00064.000000,+00128.000000
             Vertex   +00128.000000,-00128.000000,+00128.000000
             Vertex   -00128.000000,+00064.000000,+00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   +00128.000000,-00128.000000,-00128.000000
             Normal   +00000.000000,+00000.000000,-00001.000000
             TextureU +00000.242536,+00000.970143,+00000.000000
             TextureV +00000.970143,-00000.242536,+00000.000000
             Vertex   +00128.000000,-00128.000000,-00128.000000
             Vertex   -00128.000000,-00064.000000,-00128.000000
             Vertex   -00128.000000,+00064.000000,-00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   -00128.000000,+00064.000000,+00128.000000
             Normal   +00000.000000,+00000.000000,+00001.000000
             TextureU +00000.600000,+00000.800000,-00000.000000
             TextureV -00000.800000,+00000.600000,+00000.000000
             Vertex   -00128.000000,+00064.000000,+00128.000000
             Vertex   +00128.000000,-00128.000000,+00128.000000
             Vertex   +00128.000000,+00128.000000,+00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   +00128.000000,-00128.000000,-00128.000000
             Normal   +00000.000000,+00000.000000,-00001.000000
             TextureU +00000.600000,+00000.800000,+00000.000000
             TextureV +00000.800000,-00000.600000,+00000.000000
             Vertex   +00128.000000,-00128.000000,-00128.000000
             Vertex   -00128.000000,+00064.000000,-00128.000000
             Vertex   +00128.000000,+00128.000000,-00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   -00128.000000,+00064.000000,+00128.000000
             Normal   -00000.242536,+00000.970142,+00000.000000
             TextureU -00000.000000,+00000.000000,-00001.000000
             TextureV -00000.970143,-00000.242536,+00000.000000
             Vertex   -00128.000000,+00064.000000,+00128.000000
             Vertex   +00128.000000,+00128.000000,+00128.000000
             Vertex   +00128.000000,+00128.000000,-00128.000000
             Vertex   -00128.000000,+00064.000000,-00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   -00128.000000,-00064.000000,+00128.000000
             Normal   -00001.000000,+00000.000000,+00000.000000
             TextureU -00000.000000,-00000.000000,-00001.000000
             TextureV +00000.000000,-00001.000000,+00000.000000
             Vertex   -00128.000000,-00064.000000,+00128.000000
             Vertex   -00128.000000,+00064.000000,+00128.000000
             Vertex   -00128.000000,+00064.000000,-00128.000000
             Vertex   -00128.000000,-00064.000000,-00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   +00128.000000,-00128.000000,+00128.000000
             Normal   -00000.242536,-00000.970142,+00000.000000
             TextureU +00000.000000,-00000.000000,-00001.000000
             TextureV +00000.970143,-00000.242536,+00000.000000
             Vertex   +00128.000000,-00128.000000,+00128.000000
             Vertex   -00128.000000,-00064.000000,+00128.000000
             Vertex   -00128.000000,-00064.000000,-00128.000000
             Vertex   +00128.000000,-00128.000000,-00128.000000
          End Polygon
          Begin Polygon Flags=8388608 Texture=TempBG
             Origin   +00128.000000,+00128.000000,+00128.000000
             Normal   +00001.000000,+00000.000000,+00000.000000
             TextureU +00000.000000,+00000.000000,-00001.000000
             TextureV -00000.000000,+00001.000000,+00000.000000
             Vertex   +00128.000000,+00128.000000,+00128.000000
             Vertex   +00128.000000,-00128.000000,+00128.000000
             Vertex   +00128.000000,-00128.000000,-00128.000000
             Vertex   +00128.000000,+00128.000000,-00128.000000
          End Polygon
       End PolyList
    End Brush[POLYLIST_END]
Begin Actor Class=Brush
    CsgOper=CSG_Subtract
    Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
    Rotation=(Yaw=-16384)
    Location=(X=-{{[XPOS]}}.000000,Y=-{{[YPOS]}}.000000,Z={{[ZPOS]}}.000000)[POLYLIST]
    Brush=Model'MyLevel.Model{{[MODELNR]}}'
End Actor